
My name is Ege,
and I build Gameplay Systems
Currently residing in Chicago, Illinois, I spend my days making unforgettable games. In my projects, I lead large teams by example, through learning new tools and technologies to enhance accessibility and impact across multiple disciplines. My current interests include systems design and architecture as well as a growing passion for Graphics Programming. In my free time, I read rendering/game engine repositories on github and experiemnt with new shaders within my own toy engine.
Thank you for taking the time to get to know me...
Projects
Rise of Industry 2
Real-time simulation game published in Summer 2025 where I contrubted as a gameplay programmer.
Hands of the Hive
A project about creating modular steering behaviors to control the flocking movement of large groups.
Path of Steel
A Sci-Fi ARPG. Designed and programmed all gameplay systems with a focus on combat and locomotion.
Conqueror
An RPG inspired by the original Overlord, currently being developed in UE5 by a large interdisciplinary team where I am the lead programmer. Cannot show gameplay footage yet
WebGL Rendering Engine
A rendering engine developed to learn about basic lighting algorithms and graphics programming principles.
Jolt Physics Engine
Contributed to the development of the open source Jolt Physics Engine by moving over soft body computations over to the GPU via the use of CUDA.