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Ege Yilmaz

Gameplay Systems Programmer

picture of me!

My name is Ege,

and I build Gameplay Systems

Currently residing in Chicago, Illinois, I spend my days making unforgettable games. In my projects, I lead large teams by example, through learning new tools and technologies to enhance accessibility and impact across multiple disciplines. My current interests include systems design and architecture as well as a growing passion for Graphics Programming. In my free time, I read rendering/game engine repositories on github and experiemnt with new shaders within my own toy engine.

Thank you for taking the time to get to know me...

Projects

Rise of Industry 2

PS5
XBox
Tools
Unity
c#
Real-time simulation game published in Summer 2025 where I contrubted as a gameplay programmer.

Hands of the Hive

AI
Unity
c#
A project about creating modular steering behaviors to control the flocking movement of large groups.

Path of Steel

Design
Systems
Unity
c#
A Sci-Fi ARPG. Designed and programmed all gameplay systems with a focus on combat and locomotion.

Conqueror

Gameplay Systems
c++
UI
Tools
UE5
In development
An RPG inspired by the original Overlord, currently being developed in UE5 by a large interdisciplinary team where I am the lead programmer. Cannot show gameplay footage yet

WebGL Rendering Engine

Graphics
A rendering engine developed to learn about basic lighting algorithms and graphics programming principles.

Jolt Physics Engine

Graphics
c++
Optimization
A Sci-Fi ARPG. Designed and programmed all gameplay systems with a focus on combat and locomotion.