
My name is Ege,
and I build Gameplay Systems
Currently residing in Chicago, Illinois, I spend my days making unforgettable games. In my projects, I lead large teams by example, through learning new tools and technologies to enhance accessibility and impact across multiple disciplines. My current interests include systems design and architecture as well as a growing passion for Graphics Programming. In my free time, I read rendering/game engine repositories on github and experiemnt with new shaders within my own toy engine.
Thank you for taking the time to get to know me...
Projects
Rise of Industry 2
Real-time simulation game published in Summer 2025 where I contrubted as a gameplay programmer.
Hands of the Hive
A project about creating modular steering behaviors to control the flocking movement of large groups.
Path of Steel
A Sci-Fi ARPG. Designed and programmed all gameplay systems with a focus on combat and locomotion.
Conqueror
An RPG inspired by the original Overlord, currently being developed in UE5 by a large interdisciplinary team where I am the lead programmer. Cannot show gameplay footage yet
WebGL Rendering Engine
A rendering engine developed to learn about basic lighting algorithms and graphics programming principles.
Jolt Physics Engine
A Sci-Fi ARPG. Designed and programmed all gameplay systems with a focus on combat and locomotion.