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Projects

Path of Steel

Path of Steel is a 3d isometric roguelike developed as a class project within a total of 10 weeks. Inspired by game likes Hades and Diablo, it boasts a dynamic combat system, purposeful level design, and an endlessly replayable campaign. The game was developed in Unity and programmed in C#.

This is the first game I made, and it is very dear to me. During its development, I learned so much about how a game design team functions, and the importance of being able to iterate and make decisions on the fly. It was a treacherous experience, but I wouldn't trade it for anything. You can find out more and watch the full gameplay demo here